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<ArticleSet>
<Article>
<Journal>
				<PublisherName>University of Mohaghegh Ardabili</PublisherName>
				<JournalTitle>Journal of Learning Disabilities</JournalTitle>
				<Issn>2251-8673</Issn>
				<Volume>10</Volume>
				<Issue>2</Issue>
				<PubDate PubStatus="epublish">
					<Year>2021</Year>
					<Month>01</Month>
					<Day>20</Day>
				</PubDate>
			</Journal>
<ArticleTitle>The Effectiveness of Visual Skill-based Computer Games on Visual-auditory-spatial Perception and Reading Tracking Speed of Students With Special Learning Disabilities</ArticleTitle>
<VernacularTitle>The Effectiveness of Visual Skill-based Computer Games on Visual-auditory-spatial Perception and Reading Tracking Speed of Students With Special Learning Disabilities</VernacularTitle>
			<FirstPage>200</FirstPage>
			<LastPage>211</LastPage>
			<ELocationID EIdType="pii">1103</ELocationID>
			
<ELocationID EIdType="doi">10.32598/JLD.10.2.1</ELocationID>
			
			<Language>FA</Language>
<AuthorList>
<Author>
					<FirstName>Mojtaba</FirstName>
					<LastName>Pourfaraman</LastName>
<Affiliation>Department of Psychology, Shahrood Branch, Islamic Azad University, Shahrood, Iran.</Affiliation>

</Author>
<Author>
					<FirstName>Mahboobe</FirstName>
					<LastName>Taher</LastName>
<Affiliation>Department of Psychology, Shahrood Branch, Islamic Azad University, Shahrood, Iran.</Affiliation>

</Author>
</AuthorList>
				<PublicationType>Journal Article</PublicationType>
			<History>
				<PubDate PubStatus="received">
					<Year>2018</Year>
					<Month>09</Month>
					<Day>21</Day>
				</PubDate>
			</History>
		<Abstract>&lt;strong&gt;Objective: &lt;/strong&gt;The aim of this study was to determine the effect of using computer games based on visual skills on visual-auditory-spatial perception and reading speed of reading students with special learning disabilities. &lt;br /&gt;&lt;strong&gt;Methods: &lt;/strong&gt;The research method was quasi-experimental with pre-test, posttest design with a control group. The statistical population was students with learning disabilities in Joghatai city in 2017- 2018 academic year, 30 of whom were selected by purposive sampling and randomly assigned to experimental and control groups.&lt;br /&gt;&lt;strong&gt;Results: &lt;/strong&gt;Both groups completed the Frostig Visual Perception Scale, the Hopman Audit Diagnosis, and the Abedi Reading Level Recognition Scale. The experimental group was intervened with computer games for 8 sessions of 45 minutes. The results of analysis of covariance showed that the mean of visual perception (P&lt;0.01), auditory diagnosis (P&lt;0.05) and reading level detection (P&lt;0.05) of the experimental group increased.&lt;br /&gt;&lt;strong&gt;Conclusion: &lt;/strong&gt;According to the obtained results, it can be said that computer games based on visual skills improved the visual-auditory-spatial perception and reading speed by increasing students&#039; attention and accuracy.</Abstract>
			<OtherAbstract Language="FA">&lt;strong&gt;Objective: &lt;/strong&gt;The aim of this study was to determine the effect of using computer games based on visual skills on visual-auditory-spatial perception and reading speed of reading students with special learning disabilities. &lt;br /&gt;&lt;strong&gt;Methods: &lt;/strong&gt;The research method was quasi-experimental with pre-test, posttest design with a control group. The statistical population was students with learning disabilities in Joghatai city in 2017- 2018 academic year, 30 of whom were selected by purposive sampling and randomly assigned to experimental and control groups.&lt;br /&gt;&lt;strong&gt;Results: &lt;/strong&gt;Both groups completed the Frostig Visual Perception Scale, the Hopman Audit Diagnosis, and the Abedi Reading Level Recognition Scale. The experimental group was intervened with computer games for 8 sessions of 45 minutes. The results of analysis of covariance showed that the mean of visual perception (P&lt;0.01), auditory diagnosis (P&lt;0.05) and reading level detection (P&lt;0.05) of the experimental group increased.&lt;br /&gt;&lt;strong&gt;Conclusion: &lt;/strong&gt;According to the obtained results, it can be said that computer games based on visual skills improved the visual-auditory-spatial perception and reading speed by increasing students&#039; attention and accuracy.</OtherAbstract>
		<ObjectList>
			<Object Type="keyword">
			<Param Name="value">Computer games</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">visual-auditory-spatial perception</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">reading tracking speed</Param>
			</Object>
			<Object Type="keyword">
			<Param Name="value">special learning disabilities</Param>
			</Object>
		</ObjectList>
<ArchiveCopySource DocType="pdf">https://jld.uma.ac.ir/article_1103_4a64a03f7d101e8d3103110b2551370c.pdf</ArchiveCopySource>
</Article>
</ArticleSet>
